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Month: February 2021

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  2. 2021
  3. Feb
February 24, 2021

Planar Reflections and Patrol Boats

After modeling a small patrol boat I realised that I need real reflections in the water!

Jussi Devblog 0 1 min read
February 15, 2021

Isometric, large location learnings

After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a game that had fewer spatial limitations than adventure games usually have.

Jussi Devblog 0 2 min read
February 12, 2021

Very early gameplay

I started to work on the actual story content after making the first script for the opening act. I captured some footage of that progress.

Jussi Devblog 0 1 min read
February 8, 2021

Procedural tools introduction

I added procedural level creation tools into the mix and set up the ship level to test them!

Jussi Devblog 0 2 min read

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Tags

AdventureCreator AI Animation Art Car Character Code Community Effects Hardware Maps Mocap Modeling Ship Sound Story Vegetation VFX Water

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