As I talked about earlier in this blog post, time has come to grow out of the Trafficking sandbox and birth the anthology series website. Which has now been done! echoesofsomewhere.com This website will from now on serve as the home to the game. All of the work outlined here in this blog will be released as chapters of the […]
It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral. I am eager to see where the whole AI thing goes.
As the game will be 2.5D, it is very important to make the 3D characters blend “seamlessly” with the 2D background. Here is how I did it.
With the emergence of AI image generation tools such as Google Imagen, DALL-E 2 and Midjourney and my day job keeping me too busy to create any hobby project content myself, I thought it might be possible to create a short adventure game with the help of these AI tools.
Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast to get things modeled. But at the same time it was extremely hard because it is easy to add too many polygons and loose the low polygon aesthetic.
I chose a visual style that is easy for me to create completely by myself. So it had to be 3D for me to manage it alone and stylized low poly for faster production. Stylized 3D means no UV mapping, no LODs or no separate collision meshes. It is a win-win-win! And paired with modern rendering techniques, extreme low poly stuff can look amazing.