Devblog
Container modeling

Container modeling

A quick little update on a new model I whipped up. A cargo container. The container is based on a standard container and has separated doors and inside that can be seen if required.

I will later animate the doors, add scripting to allow the player to open the doors and capture a mocap animation of a character opening the door. There is bound to be some container opening in the game.

Update

After feeling the container for a while, I think that it is too realistic in shape and not “chunky” enough. Mainly the issue is the scale of the corrugation. I will revisit this model after studying the pre made assets I purchased a while back.

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