Planar Reflections and Patrol Boats
After modeling a small patrol boat I realised that I need real reflections in the water!
After modeling a small patrol boat I realised that I need real reflections in the water!
One puzzle in the game revolves around a classic chinese car Hongqi CA72. So I will need to model it for the game.
A quick little update on a new model I whipped up. A cargo container.
This week I modeled a lifeboat. Take a look at how it went! (Spoiler: it went great.)
Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast to get things modeled. But at the same time it was extremely hard because it is easy to add too many polygons and loose the low polygon aesthetic.
Update on the player car modeling & setup progress.
This week I spent a few evenings working on the car 3D model. I already knew I wanted the car to be a Chevrolet Caprice from 1987. This would be an accurate car for a detective in New York in the year 1991.
The game starts on this insanely large cargo ship. I have never been on one and I have no idea what different compartments and rooms and whatnot are on a ship like this. So I figured the best way to learn the location is to create it.
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