Player character & cloth simulations

Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast to get things modeled. But at the same time it was extremely hard because it is easy to add too many polygons and loose the low polygon aesthetic.

First location

The game starts on this insanely large cargo ship. I have never been on one and I have no idea what different compartments and rooms and whatnot are on a ship like this. So I figured the best way to learn the location is to create it.