First Pivot
My goal for this project has always been to create “mini games” under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.
My goal for this project has always been to create “mini games” under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.
Creating a vertical slice of the game with around 1 hour of gameplay is my goal for 2021!
This is the story of how the idea for the game came to me during an 8 year period.
I have been scouting the map of New York and I think that I have found the key locations the game will take place in
A brief introduction to the beginning of the game.
One great game design trick I heard was that in order to get an idea what your audience expects, is to read bad reviews from you competitors.
I am used to spitballing storylines together with people. But doing it by myself is making it hard for me to get the engine running. I am not sure what to call this condition. But the story is coming really slowly.
I know it is early, but I still already set up a Discord server for the project.
The server is sure to come in handy for gathering ideas for plot points and puzzles!
Did you know that you can export meshes directly from Google Maps and use them as scale reference in your 3D modelling process. This will save a ton of time as you can create an asset library from real world locations and buildings.
The game is a mystery adventure. You are investigating what happened during a span of time through a series of interrogations. All of these interrogations you experience as gameplay flashbacks during which you will play as the interrogated person.
For years I have been talking about this game I am going to make. What the gameplay will be like, how the story will unfold, what locations would be cool, what king of experiences I want to craft…
As I talked about earlier in this blog post, time…
Read More »Short update on the progress: testing icons and VO
Read More »It has been very interesting to observe the internet’s reaction…
Read More »As the game will be 2.5D, it is very important…
Read More »As a fun little prototype, I wanted to see how…
Read More »Please visit the cafeteria for refreshments
Read More »I decided to get the new MacBook Pro M1. Here…
Read More »I added procedural level creation tools into the mix and…
Read More »